![]() ![]() But if you really want to play you probably need a mouse to do it properly. Most other aspects work ok with the touchscreen and type cover though. It's possible to do maneuver nodes with the stylus, but it's really difficult, putting the staging in order is another problem. [EDIT} I've just tried launching a new craft of the same type and the issue persists, making it potentially save breaking.Īny ideas what could be causing this? Apologies if there is a thread somewhere else with similar issues. All of these are uptodate I believe, I just went through and reinstalled the latest files this evening, and they were all marked as 1.5.1 (the other update/patch number?) As far as I know none of these are particularly heavy. I'm running a mildly modded install - It's most of Nertea's stockalike parts (which are great), kerbal engineer redux, kdex, and the MS3000 mini materials bay. They worked just fine before the update.įrom a coding perspective, it seems when I decouple the "new" craft that's created is bugged. I have several craft all of the same design and they behave the same way - anything that's decoupled is bugged. It has a full strength connection to the space centre. I have a probe core on the lander, and when I switch to the craft it allows me to rename and things, but it doesn't respond to inputs. I can switch to the lander straight after I decouple, but if I go to the tracking station or something the name is either not listed or listed but I can't switch to it. When I decouple the lander all control is lost, and its orbit speed it set to zero, with a time to AP of infinity. I have several probes which have small lander probes attached to them. I'm in a bit of situation after the new update. ![]()
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